tag:blogger.com,1999:blog-2433981734782687691.post4851861011571494001..comments2024-03-24T02:45:50.428-07:00Comments on Rise Up Comus: [Wilderlands] The Things Birds KnowJoshhttp://www.blogger.com/profile/11103061574208320331noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-2433981734782687691.post-2788342897679629902021-11-03T15:05:03.696-07:002021-11-03T15:05:03.696-07:00My first implementation of "checking to see i...My first implementation of "checking to see if you're in the right environment for the randomly generated bird to show up" was a bust. It was too finnicky and resulted in "nothing happens" too often. <br /><br />When I changed it to "roll 1d20 and a bird shows up and tells you that random rumor" worked great. Just another way to give rumors to your players. That's always good.Joshhttps://www.blogger.com/profile/11103061574208320331noreply@blogger.comtag:blogger.com,1999:blog-2433981734782687691.post-23798349946164504702021-11-03T14:59:34.740-07:002021-11-03T14:59:34.740-07:00Very late to the party here, but this is a great i...Very late to the party here, but this is a great idea. Tying in your game to existing folklore (largely NW European) draws players in more closely. How did it work out in practice?Jacob72https://www.blogger.com/profile/17268402292420473229noreply@blogger.com