tag:blogger.com,1999:blog-2433981734782687691.post6099367809575638060..comments2024-03-24T02:45:50.428-07:00Comments on Rise Up Comus: Making +1 Swords Feel MagicalJoshhttp://www.blogger.com/profile/11103061574208320331noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-2433981734782687691.post-56121507413123279142023-02-14T01:09:18.350-08:002023-02-14T01:09:18.350-08:00These are great ideas. We must give a tip of the o...These are great ideas. We must give a tip of the old feathered hat to Ed Greenwood, who single-handedly upped the game in treasure descriptions across a series of Dragon articles that showed how magical and mundane finds could open a portal into the campaign's history and economics. My critical appreciation: https://rolesrules.blogspot.com/2014/03/between-gygax-and-greenwood.htmlRoger G-Shttps://www.blogger.com/profile/08594440701279968693noreply@blogger.comtag:blogger.com,1999:blog-2433981734782687691.post-7263611206946829492023-02-07T20:19:08.711-08:002023-02-07T20:19:08.711-08:00This is fantastic, especially if you're playin...This is fantastic, especially if you're playing a low magic campaign. Suddenly a +1 (with added "accoutrements") is not just good, it's pretty much an artifact.Forrest Aguirrehttps://www.blogger.com/profile/05531127358059851571noreply@blogger.comtag:blogger.com,1999:blog-2433981734782687691.post-75591789407448189752023-02-05T11:31:00.421-08:002023-02-05T11:31:00.421-08:00Some great stuff here. I'll definitely be thin...Some great stuff here. I'll definitely be thinking about this article the next time I'm giving out magic items.Paulhttps://www.blogger.com/profile/05811487067572590874noreply@blogger.comtag:blogger.com,1999:blog-2433981734782687691.post-62811804240637017102023-02-01T22:35:37.630-08:002023-02-01T22:35:37.630-08:00> I said that +1 swords were boring
My player...> I said that +1 swords were boring<br /><br />My players usually end with golf bags full of them. Which they then use to equip their hirelings and mercenaries so that they can fight non-magic-weapon-immune enemies, so it's not a total waste at least, and at that point the simple bonus is kind of nice, because you don't really want to remember what the minor magic feature the sword Mercenary Lieutenant Number Four is using has.<br /><br />> Make treasure lore-full<br /><br />I am reminded of https://arsludi.lamemage.com/index.php/99/treasure-tells-a-story/ . I don't really enjoy long treasure descriptions like your example, unless those details go somewhere / mean something.<br /><br />> incomparables<br /><br />I've kicked around having magic swords grant cleave attacks and the ability to make critical hits -> https://wanderinggamist.blogspot.com/2022/06/magic-swords-proficiencies-and-1e-dmg.html . Ability to injure nonmagic-weapon-mmune monsters is also sort of an incomparable. Sentient swords also offer a lot of weird special stuff, and I could see boosting the rate at which they occur.jedavishttps://www.blogger.com/profile/08586249502818922886noreply@blogger.com