Wednesday, September 30, 2020

Under Hill, By Water - Form Fillable Character Sheet and Village Map

Everybody has been very kind about Under Hill, By Water. Thanks so much! 

I made form-fillable sheets for the character sheet and the village map. Download them or save them to your own Google Drive to access their form-fillable-ness. 




Also, during the process of creating the game, I talked to my friends and playtesters about what the skills should be named. Chris at Wayspell pitched a particular suite of skills. I ended up not going in that direction, but I did make an alternate character sheet just for him. 

Wayspell Version of the Under Hill, By Water Character Sheet


Honestly, creating these character sheets was a stretch for me. Would love feedback. But in the meantime, hope these are helpful! 



Friday, September 25, 2020

Under Hill, By Water - a real game that I made

Adventures? No thank you.

The OSR is pretty metal. And metal rules. But it’s fairly far away from the source material of Tolkien and the eclectic, rustic, anachronistic little British gentry that were the center of his stories. 

This is an OSR(ish) game that’s about living in the cozy under-hill homes of the halflings.

What do you do in Under Hill, By Water?

  • This game is about capturing your aunt’s escaped ornery goat. 
  • This game is about growing the biggest turnip for the Harvest Festival.
  • This game is about gathering rare ingredients for a birthday feast. 
  • This game is about being simple and silly. 

What's the game like?

The book is split into three parts:

    • Chapter 1 covers the basics of being a tiny little gentle person. Players use this chapter to create their characters and GMs use this chapter to create the characters’ home village.
    • Chapter 2 covers the rules for ambling around the countryside, getting into nasty business, and cozying up to your fire at the end of the day. GMs and players use this chapter to understand the basic mechanics of the game. 
    • Chapter 3 details the flow of the four seasons and the random events that trouble your peaceful pastoral life. The GM uses this chapter to randomly create scenarios for the players.

    Wait, this sounds familiar

    You might remember that about three years ago I made a series of posts of a LotFP hack about playing a halfling in a peaceful, pastoral, quiet land called the Commonwealth. It was essentially a what-if game about what fantasy RPGs would be about if Bilbo had stuck to his guns and said, "Get out, you stupid dwarves, and take this conjurer of cheap tricks with you!" 

    During quarantine this year, I blew the dust off of this project and gussied it up real nice. It's no longer a hack but a standalone game. Its parts and procedures should be familiar to fans of old-school TTRPGs. It's explicitly a game about the quiet pastoral life of halflings so a lot of fat from dragons and/or dungeons has been trimmed off. There are tons of flavorful randomizers to make sure your halfling's life is quiet, but never boring. Additionally, Evlyn Moreau and Isaac Podyma very generously donated the use of their art to the project. 

    2020 Special

    2020 has put a lot of people in a tough place. Playing games can be a breath of fresh air, but you might be hesitant to spend money on them. If this is the case for you, please feel free to reach out for a complimentary copy.


     

    If you have enjoyed my content in the past or would like to buy me a beer, I very much hope you'll check it out!

    Tuesday, September 8, 2020

    Wizards Wagons Taverns & Flagons: An Actual Play Podcast

    One of my friends had never played RPGs. We finally convinced him to play, but he had a (bizarre but true) caveat: he wanted to leverage his hobby of sound design and playing music while we did it. So we made a podcast. 


    By my estimation, we're the very first D&D podcast ever and the first one to have a "WTF" acronym in our podcast title. 

    What else do we have going for us?

    • Hotsprings Island Actual Play: Hotsprings Island is an amazing adventure by Jacob Hurst et al that hands the players an in-character gazetteer. We're having a lot of fun with it. Check out our actual play before you run it yourself. 
    • A Range of Experience: The podcast features players who have been playing 20+ years and players who literally are sitting down for their first session. 
    • An Actual Bard: Our bard takes his job very, very seriously. There's all sorts of musical numbers. 
    Plus you can hear how I put a lot of the RPG theory I talk about on this blog into practice. It's messy, but we're having genuine fun. 

    I hope you'll check it out! If you do, leave me your adoring praise.