Rise Up Comus
Showing posts with label designing-dungeons. Show all posts
Showing posts with label designing-dungeons. Show all posts
Friday, September 18, 2026

Kingdom of the Tooth Fairies - A Dungeon Patch

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Here is a modular dungeon node to connect to others, with potential connectors left exposed for the GM. Since I showed my brainstorming pro...
Tuesday, September 15, 2026

The Theater of Tragedy - A Dungeon Patch

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This post delivers on the promise of our last brainstorming post. Go and read that one (and the definition of a dungeon patch ) first, if y...
2 comments:
Friday, July 10, 2026

Thank you! Gracias! Tak! Danke! 多谢多谢! Merci beaucoup!

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The Designing Dungeons Course: Or, How to Kill a Party in 30 Rooms or Less has been nominated for 🏆Best Online Content in the 2026 ENNIES...
Saturday, January 4, 2025

Designing Dungeons Course

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Hello, happy New Year!  As we start 2025, I have noticed that many people are spinning up dungeon-creation projects ( Dungeon23 continues i...
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