An installment of my hexmap for Middle-earth project. Follow the "Middle-earth Hexmap" tag for all entries in this series.
North of Michel Delving, a road runs to Little Delving, continues on to Nobottle, and then arcs up to Long Cleeve in the Northfarthing. These hexes contain the first site-based adventure of our Middle-earth Hexmap experiment. Here, the problems of the populous are still pedestrian, but you'll soon start to see how queer things can get on the borders of the wild.
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| Map credit: Idraluna Archive. Click for the full map. |
46.53
LITTLE DELVING. A Hobbit town with many holes bored into the hillside. It is more traditional and sleepier than the "metropolitan" Michel Delving (48.54). A round watch tower stands at the heights of the town, looking down into the White Downs. The Three Roses Inn caters to hiking enthusiasts from Michel Delving. The inn's patrons complain of gorecrows roosting to the north (45.53).
✦ - OFTEN HERE: 1. Lobelia Hornblower (hobbit - doe-eyed, outspoken, amateur lepidopterist) is interested in all sorts of wildlife and has explored the region more than almost anybody, 2. Debin Diggle (hobbit - pockmarked, shy, stonemason) is looking for tips to improve his golf game, 3. Posie Pasturedale (hobbit - homely, chatterbox, servant) says that Farmer Hornblower has a cat named Her Ladyship that attacks only those hobbits that indulge in infidelity, 4. Adelia Waymoot (hobbit - round-faced, dopey, messenger) runs mail between Little and Michel Delving, and is often found at the Three Roses Inn having one (or more) for the road.
! - LITERARY BURGLARY: Mrs. Plenty Fairbanks (hobbit - always carrying two tiny dogs in her sleeves, pretentious, goodwife) is always trying to play matchmaker for the young hobbits of the town, but has never learned her letters—which she keeps as a grave secret. Her request is this: Break into her neighbor, Mrs. Heather Hornblower's, hole. Find the RSVP responses for her upcoming party. Comb through them to see who shall be in attendance, and report back if either the mayor, Pitt Proudfoot (48.54), or thain, Peregrin Took (48.57), is in attendance. Absolute secrecy is a must.
46.54
NEEDLEHOLE. A rural Hobbit village. The Water flows from Needlehole into the Rushock Bog (46.55). The few families that live in Needlehole make their living as hunters, trappers, and fishers; they're some of the rare folk who venture regularly into Rushock Bog or Bindbole Wood (46.56).
! - BOG-WOOD: Adalgrim Goodbody (hobbit - uses an earhorn, unmannered, pipe-carver) needs petrified bog-wood from the Rushock Bog (46.55) for his pipes. Uses special dwarven-bought tools to carve it. Willing to pay the usual fee or carve a custom pipe as payment.
[Inspiration from TOR2E - Starter Set - Shire]
NOBOTTLE. A rural Hobbit village, famous for its lack of inns. The Banks family who have lived in Nobottle since its founding are one of the few families of Hobbit tea-totalers. Their influence ensures that Nobottle keeps a somber, sober tone. Folk complain of gorecrows roosting to the west (45.53).
! - SCARECROW: Rosamund Banks (hobbit - mole with hair on her chin, severe, goodwoman), the matriarch of the Banks clan, has had it up to "here" with the gorecrows. She demands the construction of a giant scarecrow to keep the gorecrows away. Needs (1) Man-sized clothes (shirt, pants, and hat) to construct the scarecrow, (2) shiny objects to hang from the scarecrow, and (3) at least six gorecrows worth of feathers to stuff the scarecrow with.
! - SCANDALOUS PARTY PREPARATION: Buying beer isn't illegal (by any means) in Nobottle, just difficult and discouraged, with no regular traders bringing any from outside town. Halfred Bunce (hobbit - mustached, even tempered, fisherman) is trying to get together enough stock to throw a coming-of-age birthday party for his son, Norbit. He'd like bottles from Hammidge Estates (50.53), Old Winyards (48.55), and Apple-bright Meadery (46.59).
45.53
WINDMILLS. Windmills dot the landscape of these fields. One is broken and abandoned, infested with gorecrows.
! - GORECROWS: Exploring the broken windmill triggers a site-based adventure.
- Approach: The road is overgrown. A broken lantern hangs from a pole at the turn towards the windmill, its tattered sails flapping in the breeze. 1d4 gorecrows attack any characters who pass the lantern pole.
- Observing the windmill shows there are two entrances: one on the ground floor (2), and one on the walkway used for servicing the sails (4).
- Entrance: Circular room, with the central shaft of the mill dominating. The meal chute and meal troughs are broken, the barrels in disarray, and any corn once here long eaten. A rickety ladder is set against a hatch to an upper story about 12' up. The croaking of gorecrows can be heard in the upper levels.
- Ladder: Using the ladder breaks it when first used (obvious if observed). The character using it can catch the ledge and pull themselves up or drop back to ground level.
- Mill: The second story houses the mill itself, the grindstone turned by the shaft of the mechanism. The third story has collapsed; the wreck is piled here. Gorecrow droppings and greasy black feathers are everywhere; they can be heard clearly above. A round door provides an exit to the exterior.
- Wreck: Searching the wreck reveals a single silver coin, dropped from above. Characters can intuit the gorecrows have some sort of hoard in their nest in the roofing.
- Walkway: The exterior walkway on the second story is used for servicing the sails. They can be climbed from this vantage.
- Sails: Climbing on the sails requires Strength Δ4. As soon as 50% of the characters begin the ascent, 1d4+2 goregrows attack. Suffering damage while climbing requires another Strength Δ4 check; on a failure, fall and suffer 2d6 damage.
- Nest: At the top of the windmill is the gorecrow's nest: a bristling expanse of sticks and wreckage. Inside the nest is a hoard of stolen goods from Little Delving and Nobottle:
- Hoard: a pearl necklace, a lady's lace fan, 14 monogrammed handkerchiefs, a single diamond cufflink, a locket with a cameo, a walking stick with a mother-of-pearl handle, a porcelain pipe carved like a grandfather's face, a bronze trophy for 2nd place in lawn bowling, a silvered letter opener, a brass candlestick, a child's stuffed rabbit, a wig (ruined), a dog collar with an engraved silver nametag ("Tricky Woo"), 164 pence, 46 silver pieces.
44.53
ROAD. The road from Nobottle to Long Cleeve runs along the Water.
(1) - SIGNATURES: Members of the Matronly Order of Good Members are stationed on the road south of Long Cleeve soliciting signatures for a farthing-wide ban on dancing of the "Springle-ring" (a pretty dance, but rather vigorous). Naysayers have their names and descriptions taken down in a big book by Lobelia Sackville-Baggins of Sackville (52.56).
(3) - GULLION: At night, the Gullion (45.52) skulks along the road. It will attack those it encounters, trying to carry off one adventurer to its lair.
(6) - CHALLENGE: Salvia North-took (hobbit - chipped tooth, brave, farmer's daughter) guards one of the footbridges to Long Cleeve. She challenges tough-looking sorts to a staving competition: Valour Δ6 or be knocked into the water. She gives hobbits who win a kiss!
43.53
LONG CLEEVE. A Hobbit town, carved into a high hillside, looking down into a valley cut by the Norbury river. Downright mountainous by Shire standards, with an Alpine flair: lederhosen, obstinate cliff goats, and an even longer model of smoking pipe. Long Cleeve's public house is called The Dig. The Hill Dog's Croquet Club has their headquarters here.
✦ - OFTEN HERE: 1. Gerontimus Gammich (hobbit - ear hair, eccentric, clockmaker) is proudly displaying their latest mechanical clock, which has a funny story of an amorous hobbit lad chasing a goatherd lass that plays each hour, 2. Samwise Mugwort (hobbit - plump and red-cheeked, optimistic, green grocer) has a black eye from the latest all-out brawl during the past weekend's croquet game, 3. Ruby Goodenough (hobbit - beauty mark, sanguine, weaver) waxes lyrical with old wives' wisdom about the amount of snow that will fall this year, 4. Azamanthus "Manny" Underhill (hobbit - always dirty, circumspect, miner) swears that he's heard wolves howling in the foothills of the Twilight Hills.
REEVE OF YONDERSHIRE: The North-tooks are the chief family in the region; the head of that clan is Blanco North-took, the Reeve of Yondershire (hobbit - dashing, pragmatic, shirriff). Speaks warmly of a statue built in honor of his ancestor at the site of the Battle of Greenfields (43.58).
! - MISSING SHEEP: Several farmers have complained of missing sheep or goats; so many that it seems that some foul play must be at the bottom of it. Shirriff North-took will hire burglars to investigate: he has a notion that something uncanny or queer is at work.
The truth is that the Gullion, a monster from Hobbit folktales, is to blame. See that creature's entry in 45.52 for more details. Discovering the true culprit will not be easy. Those with Wilds Lore can track its footprints back to its lair. Those with Beast Lore can tell that no natural animal left any sign in the pastures. It is not unlikely that, while exploring the Northmoors, the fellowship might encounter Ed and Ned (44.52), though they're not the true culprits.



