Wednesday, December 24, 2025

0501: Rankin/Bass Pro Shop - Hexmas Blog Bandwagon (BONUS)

0501

Southwest: Valley of Eternal Cheer

South: Snomes

Southeast: Jinglebell Barrens

RANKIN/BASS PRO SHOP: A pyramid of silver and gold. The single obvious entrance at its base is guarded by an angel (HD14) with a flaming sword. He forbids all entrance to the pyramid and is invulnerable to all weapons except for the fiery sword that he himself wields. 

Anyone who enters the pyramid transcends the fictional dimension and becomes real. They literally enter the real world. This is how Baby Jesus incarnated himself from Christmas Land.

Tuesday, December 23, 2025

0203: House of the Kringles - Hexmas Blog Bandwagon

0203

North: Conifer Mountain

Northeast: Three Calves

Southeast: The Grumpus

South: Gingerbread Village

HOUSE OF THE KRINGLES. A snowy landscape in the domain of the Winter Warlock. A cottage called the Least Homely House shelters a clan of svartalfar who practice the forbidden art of toy making. 


There are five svartalfar remaining in the clan: Dingle, Bingle, Tingle, Wingle, and Zingle. Stats as dwarves. 

The svartalfar offer specialist training for those who are willing to accept quests to deliver toys. 

TRAINING

  • Climb Like Ratatosk: Ratatosk the Squirrel runs up and down the World Tree. Spend a Downtime Action with the svartalfar to learn the skill Climb Sheer Surfaces like a thief of equivalent level.
  • Leap Like Reindeer: The Reindeer of this region's diet is infused with the Spice Pixie. Spend a Downtime Action to take this spice. You may now cast the magic-user spell Jump once per day. This training can be repeated up to four times, increasing the number of times you can cast this spell.
  • Selkie's Trick: The svartalfar have an alliance with the selkies of the north. Spend a Downtime Action to forge a pact with them and gain one of their seal-skin cloaks. When you use the cloak, you can take a seal's form 1x/day for 10 min per level.

! - DUCK DELIVERY: The Miser Master of Sadtown's (0602) reign of terror has gone on long enough. End it. Use this toy duck on wheels. Make it look like an accident. 

 

Thursday, December 18, 2025

The Lifecycle of RPG Publishing

As I've mentioned before on this blog, I'm currently doing a preorder campaign instead of a "traditional" crowdfunding campaign for my first big project for His Majesty the Worm, The Castle Automatic:

Click the pic to learn more

Since I'm currently going through the process of publishing an RPG supplement, I thought it might be worthwhile to enumerate the basic outline of my process: the steps that it takes to get a physical book made with a publisher. The process can feel opaque if you've not involved in the industry. But I promise you: If I can do it, you can do it! 

The Phases of Making a Big Old Dungeon

Roughly, we can think of the process as a waterfall workflow with six main phases. People familiar with the software development lifecycle will know that waterfall is a dirty word, but there are meaningful gates that prevent future work being done. For example, you cannot do fulfillment until the book is printed

That said, by knowing all the steps, you can anticipate what is coming next and begin pre-work on that step. For example, because we know that we're bundling the book with a map, we'll need to anticipate packaging these orders together.

The steps are:

1. Writing: Get the dang thing on paper! This also includes playtesting, revising, and developmental editing.

2. Editing: Before the book can be laid out, the text needs to be copyedited and free of errors. All of the references, monster stats, and room descriptions on page 140 should be consistent with those on page 14.  

3. Layout & Art: Next comes the act of making the text look good by laying it out with expert graphic design and all new art. This also includes creating graphics for information design and indexing.

Psst. This is how The Castle Automatic is looking, re: layout and art. 

4. Printing: At this stage, the creative team is pretty much done, but we're still only halfway to our goal of having the book in hand! The book goes into pre-press to make sure everything was set up correctly for print—colors, margins, gutters, etc. Then, the book is sent to the printers. (At this point, Early Worms will get a digital copy of the book!)

5. Shipping & Warehousing: Once the book is printed, it makes the journey by boat to the United States for warehousing. This part can take a surprisingly long time--3-4 months.

6. Delivery: Once Exalted Funeral has the book, it can be shipped to Early Worms!

Status update for The Castle Automatic


Status: On track

Current phase: Editing (95% complete)

Next steps: Layout is set to begin as soon as copyediting is finalized. Our goal is to finish the layout early next year. In the background, the key art for the module has already been completed. Once layout is complete, additional art may be needed to fill gaps and get everything looking great. Once all additional art has been placed, the digital edition will be ready!

Preorder Timeline

We've had a few Early Worms asking how long the preorder campaign will be open. We would like to give people a chance to get in on being an Early Worm, but still make it special by not having the Early Worm map incentive go on for too long. We anticipate the Preorder Early Worm with Map Campaign to end around the end of the first quarter of next year and then switch to a full priced preorder. That give us plenty of time to know how many maps we need ahead of the early summer delivery! 

If you're excited too, let people know about the book! Tell your friends! Chatter on Reddit! Holler on Discord! Let the Early Worms multiply.



Friday, December 12, 2025

Middle-earth Hexcrawl Project: The Shire (Complete)

Back in September of this year, I began a daily writing prompt inspired by this year's reread of The Lord of the Rings and Idraluna Archive's excellent hexmap of Middle-earth. I began writing one hex entry a day.

Now, three months later, I have keyed all of the hexes within the bounds of the Shire. I have collated all of the entries together, here, for your convenience and enjoyment.


Click on the cover to access the document.
Art by Goran Gligovic, used with permission.


This document includes

  • Each hex, village, and township within the Shire
  • Random encounters for rural hexes
  • Random encounters for urban hexes
  • Rumours
  • A linked calendar 
  • Dozens of quests for would-be burglars
  • Five nested mini-dungeons 

Settlements

Eastfarthing

Northfarthing

Southfarthing

Westfarthing

Quests

Location Adventures

  • Broken Windmill (45.53)

  • Deephallow House (50.59)

  • Gypsum Mine (43.55)

  • Mr. Cuthbert Burrowes's Hedge Maze (44.58)

  • Ruined Watchtower (42.59)

I hope you have fun with it!


Did you enjoy this free content?

If you've enjoyed the work I've put out for free on the blog, I hope you'll consider backing my current project: THE CASTLE AUTOMATIC, my forthcoming dungeon for His Majesty the Worm. Right now, we're doing a form of direct crowdfunding. I'd love for you to preorder the book! You get a discount and a sweet map from Guy Pradel!