Wednesday, November 27, 2024

Starting Equipment Packages

Here are some equipment packages you can use when generating new characters. The goal is to make it quick and easy to pick some gear based on your motifs/failed careers without pouring over long equipment lists. Each equipment package has 7 slots of items in it. These were written with His Majesty the Worm in mind, but should be pretty applicable to any old-school game.

Using in your Game: Have players choose their motifs from this list. Ideally, players choose motifs first and get equipment packs as a nice bonus, not something they "build."

A candle or a ration can be substituted for any item in a package. Good adventurers always pack extra of these.

Big Caveat: I didn't write a lot of these. They were created by folks on the Worm Discord, and clumsily misappropriated by me. Thanks to users autocastratrix, dadstep, Eric Minton, Rabenvogel, and Teaspoon.

Cleric of Mythrys

  1. Blank book
  2. Quill and ink
  3. Religious tracts (5)
  4. Portable shrine (as religious paraphernalia)
  5. Butter candle
  6. Shrove bread 
  7. Sacrificial dagger

Dominatrix

  1. Manacles
  2. Chain
  3. Leather harness (light armor)
  4. Scourge (as flail)
  5. Pornographic playing cards
  6. Poultice
  7. Masquerade gown and mask (luxurious clothing)

Jongleur

  1. Seven balls, one of each color of the rainbow
  2. Torch
  3. Bottle of methanol (for fire breathing)
  4. Lyre
  5. Rope
  6. Tightrope walker's balance pole (10' pole) (oversized)

Vampire Hunter

  1. Wooden spikes (6)
  2. Mallet
  3. Garlic
  4. Wolfsbane
  5. Amulet of the Unconquered Sun (as religious paraphernalia)
  6. Book titled Discoverie of Ye Un-dead
  7. Silver warhammer

Man-at-Arms

  1. Pipe & pipeweed
  2. Cram
  3. Armor with elaborate codpiece (iron)
  4. Light shield with personal coat of arms
  5. Sword, hilt shaped like a nude woman
  6. Bedroll (2 slots)

Necropolis Architect

  1. Pick (oversized)
  2. Salt
  3. Torch
  4. Chalk
  5. Flint & tinder
  6. Potion of Invisibility to Undeath (derived from ghoul's eyes)

Alfheim Tinker

  1. Length of tied-together ribbons (as rope)
  2. Tinker's kit (2 slots)
  3. Pan flute
  4. Elf candle (burns blue, otherwise normal)
  5. Bow strung with elf hair
  6. Quiver of whistling arrows

Hedge Wizard

  1. Handful of d4 (as caltrops)
  2. Small cauldron (as cooking gear)
  3. Owl feed
  4. Owl feed
  5. Mummified dire spider eggs (Speak to Animals component)
  6. Ungoat stomach-leather bag (Protection from Elements component)
  7. Staff, growing with mushrooms

Salty Dog

  1. Spyglass
  2. Rope
  3. Cutlass 
  4. Buckler (as light shield)
  5. Jug of rum
  6. Fishing gear
  7. Hammock (as bedroll, only one slot, must be hung up to use)

Master of the Hounds

  1. Cooking gear
  2. Firewood
  3. Flint & tinder
  4. Hound feed
  5. Hound feed
  6. Tarpaulin 
  7. Bear-hunting spear

Pig Farmer

  1. Pitchfork (as polearm)
  2. Cured ham and sows-milk cheese 
  3. Pork rinds and small beer
  4. Lard
  5. Swine-leather jerkin (as light armor)
  6. Shovel
  7. Book of poetry (mostly about hogs)

Master Burglar

  1. Lockpicks
  2. Candle
  3. Silk rope
  4. Grappling hook
  5. Crowbar shaped like a muscly arm
  6. Caltrops
  7. Cool black ninja outfit (common clothing)

Knight Errant

  1. Former jousting lance splintered on a rivals armor or a windmill (as 10' pole)
  2. Well-polished full plate steel armor (3 belt slots)
  3. Well-polished inherited family sword
  4. Lard, for polishing
  5. Quill & ink
  6. Blank book, half filled with scribbles of the love of their life, as well as unfinished love letters and poems

Link-Boy

  1. Brass lantern
  2. Bottle of lamp oil
  3. Icon of the Sun (as religious paraphernalia)
  4. Standard issue torch (pine-tar and straw)
  5. Experimental alchemical torch (2 flickers, only 25% chance to go out when dropped)
  6. Beeswax candle
  7. Linkboy's lunchbox (ration)

Antiquarian

  1. Kukri (as dagger)
  2. Censer (Can deliver an alchemical bomb with an Attack. Must be held in belt slot.)
  3. Alchemist kit (2 slots)
  4. Hermetic bottle
  5. Book titled Tomb of Ancient Treasures and Relics
  6. Torch

Flagellant

  1. Capirote-helm
  2. Flayed-skin shirt (falsely claimed to be a martyr, as light armor)
  3. Bread and water (rations)
  4. Poultice
  5. Icon of the Hanged Man (religious paraphernalia)
  6. Torch
  7. Sword shaped like a tree with thorns

Beekeeper

  1. Beekeepers robes (light armor, immunity to youknowwhats)
  2. Beekeeper's cowl (when worn you require bright light to see, but you have an extra turn to react to foul vapors and you are immune to Blinding effects, and oh yeah bees)
  3. Honey mead, bread, and honeycomb (ration)
  4. Straw skep hive with straps for carrying (2 belt slots, 2 notches. If Notched the bees retaliate against nearest available target)
  5. Pipe and Pipeweed (for bee pacification)
  6. Khloris Compendium, a book of flowering plants found in the Underworld.

Barber-Surgeon

  1. Straight razor (as dagger)
  2. Pliers
  3. Poultice
  4. Poultice
  5. Jar of laudanum
  6. Jar of leeches
  7. Bottle of orcish vodka

Necromancer

  1. Grave-poppet (Control Undead component)
  2. Hand of glory (Darklight component)
  3. Vial of mithril ink (Raise Zombie component)
  4. Candle 
  5. Flensing dagger
  6. Skull mask, made from a real skull!
  7. Fresh corpse (oversized)

Augur-Haruspex

  1. An illuminated copy of the Codex Sophia (Augury component)
  2. A crystal ball (Scry component)
  3. A deck of tarot cards
  4. A walking staff (as polearm, 2 slots)
  5. An ornate lantern in the shape of an eyeball
  6. Flask of oil

Plague Doctor

  1. Poultice
  2. Beaked mask (As long as you prepare and fill the mask with sweet smelling incense as a Camp Action, you may ignore catching 1 Affliction caused by bad air)
  3. Alchemist kit (2 slots)
  4. Herbal sachet (as hermetic bottle)
  5. Jar of leeches
  6. Foul Flora, a manual to identify and locate toxic herbs 

Merry Brigand

  1. Crossbow
  2. Quiver of bolts
  3. Bag of apples (ration)
  4. Forest-green linen cloak, cloth mask, and a feathered cap
  5. A small purse with treasure (25g) taken from the rich, to give to the poor
  6. Hatchet
  7. Pipe & pipeweed

Diver

  1. Metal diving suit (steel armor) for the greater depths (3 belt slots)
  2. Air hose (rope)
  3. Trident (polearm)
  4. Basket of oysters (ration)
  5. Magnesium torch (burns underwater, just 1 flicker)

Cave-Scout

  1. Ant-wax candle
  2. Shroomsap torch
  3. Blindworm Jerky (ration)
  4. Spider-silk rope (weighs less - stacks to 100' per slot)
  5. Bedroll (2 slots)
  6. Axe 

Librarian

  1. Flameless safety candle (It's a glowstick. Only 1 flicker and can't be extinguished and relit, but doesn't go out without a Torches Gutter.)
  2. Rod of Silence (as club, no magical powers)
  3. Book titled On the Killing of Monsters, a guide to the horrible fauna of the upper levels of the Underworld
  4. Book titled Overdue Loans Ledger, Part J: Books Lost Below, a guide to library books that went missing somewhere in the Underworld
  5. Empty book (actually a palimpsest of a volume of ancient and terrible erotic poetry; most of the text has been scraped off, but every so often you'll encounter a "worshipful spear" or a "dew of thy thighs" that's still legible)
  6. Quill & ink
  7. Magnifying lens

Cook

  1. Cooking gear
  2. Ration of beans and bacon
  3. Garlic
  4. Salt
  5. Carving knife 
  6. Large lid from a jar of pickles painted with the motto “Kiss the Cook” (as heavy shield, 2 slots)

Henchman

  1. Master’s bedroll (2 slots)
  2. Master’s ration
  3. Master's ration 
  4. Coil of all-purpose rope
  5. Wooden shield blazoned with a bedraggled mule
  6. Torch

Trapsmith

  1. Torch
  2. Tinker’s kit (2 slots)
  3. Mallet
  4. 6 iron spikes
  5. Crowbar
  6. War hammer, the haft etched with the words “Traps smashed:” followed by a series of tick marks

Disgraced Crusader 

  1. Long sword
  2. Plate armor, once expertly fitted and gleaming, now missing pieces and battered. (iron armor, 2 belt slots)
  3. Great helm, visor rusted shut (1 belt slot)
  4. Horse’s jawbone dipped in silver, blue rose vines ornately engraved and painted encircle the name “Marengo”.
  5. Whetstone and dire whale oil, 4 uses (If used on a bladed weapon as a Camp Action, add a special notch to your weapon that does not count as durability. Mark this special notch to deal an additional wound, but only if unblocked by armor)
  6. Scroll Of Ancient Oaths (The oaths nobility of yore swore to the god-kings when pledging fealty. As a Speak Incantations action you may hold the scroll aloft and cry aloud. On success you may speak one command to any undead knights or similar noble spirits of bygone ages in your current zone as if you were commanding an animal companion. The scroll then dissipates into righteous flame)

"Iron Man" (aka Mage Hunter)

  1. Iron armor, thin plates, covering the whole body (2 belt slots)
  2. Iron helmet with an iron face mask (1 belt slot)
  3. Light legionnaire's shield (1 belt slot)
  4. Iron mace 
  5. Specialized iron manacles (which are fixed around the neck and also function as a gag)
  6. Iron bolas, adds favor to Roughhouse to trip 

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