Adventures? No thank you.
The OSR is pretty metal. And metal rules. But it’s fairly far away from the source material of Tolkien and the eclectic, rustic, anachronistic little British gentry that were the center of his stories.
This is an OSR(ish) game that’s about living in the cozy under-hill homes of the halflings.
What do you do in Under Hill, By Water?
- This game is about capturing your aunt’s escaped ornery goat.
- This game is about growing the biggest turnip for the Harvest Festival.
- This game is about gathering rare ingredients for a birthday feast.
- This game is about being simple and silly.
What's the game like?
The book is split into three parts:
- Chapter 1 covers the basics of being a tiny little gentle person. Players use this chapter to create their characters and GMs use this chapter to create the characters’ home village.
- Chapter 2 covers the rules for ambling around the countryside, getting into nasty business, and cozying up to your fire at the end of the day. GMs and players use this chapter to understand the basic mechanics of the game.
- Chapter 3 details the flow of the four seasons and the random events that trouble your peaceful pastoral life. The GM uses this chapter to randomly create scenarios for the players.