Thursday, March 4, 2021

His Majesty the Worm - a Tarot-based Dungeon Crawler (In Development)

As a guy who does marketing as a day job, I know I need to do a better job championing myself and my projects. 

I am currently writing an RPG called HIS MAJESTY THE WORM.


His Majesty the Worm is a dungeon crawler that's focused on often forgotten mechanics like encumbrance, light, player relationships, food, etc. Though not a retroclone, it's born out of the OSR movement (similar to Into the Odd or Troika!). It uses Tarot cards as a randomizer. 

The game has been in development since 2017, and is coming into the home stretch. The game does not have a strong timeline (as I am working on this in my spare time). As the appendices are finalized, I'm releasing them as PWYW. The thinking here is that the appendices have enough flavor and moxie they'll let you know if this project is something you're interested in. All proceeds are channeled towards cool community artists and editors.

I've started a game page for this project at Itch, including a devlog. Please do follow the project, because I'm really excited to show you what I've been working on. Please do ask me questions, because I'd love to talk to you about this!

4 comments:

  1. This sounds super cool. I've been curious about the system ever since I started reading your blog a year or two ago and I'm excited to see it moving towards a public debut.

    If you ever need play testers hit me up! I'd love to give it a try.

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    1. I'm actually running my first open-to-the-public game soon! I'll be posting about this on the blog, too, but Saturday, March 13th is Tabletop Boost Games Day. I'm running His Majesty the Worm on a 4 hour slot starting at 1pm EST.

      You can sign up for the event here: https://newsletter.rpg.kitchen/gamesday

      There's also tons of other, super interesting indie games playing that day, so it's well worth checking out.

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  2. Hi, will it be available on Drivethru?

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    Replies
    1. It will be eventually, yes! Itch is easier to host the devlogs on, but when it's produced I'll try and make it as easy as possible for y'all to get your hands on it.

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