Wednesday, January 3, 2024

The Giant - A Monstrous OSR Class

This post continues the series of incomparable classes (such as the Truespeaker, the Knight, the Trickster, the Loremaster, and the Jester). As before, I've framed the rules here into a GLoG milieu because I wanted the abilities to cap out quickly, but you can steal the basic concepts pretty easily. 

The Giant




Giants are not born. They are made. They are made by eating other giants.

This class has special leveling rules. You only gain levels in Giant when you eat the heart of a giant. 

Becoming a giant is a fearsome thing. You did it to become strong. So strong you no longer had to worry about the casual cruelties of common men. 

But then, you fended off your first giant-slaying band--men who were intent to eat your heart. And then you had to fend off another giant, who sought to grow even larger. 

Now, every footfall is a potential cannibal, longing to pull out your engorged heart and roast it on a spit. You do not have any peers. You only have rivals. 

In the end, there can be only one..

Δ Giant A - Big, Bully
Δ Giant B - Huge
Δ Giant C - Gigantic, Cancerous
Δ Giant D - Titanic 

Big - You are now 9 feet tall. Your Strength is 8 (unless it was already higher). 
  • You gain +1d4 HP. 
  • You gain +1 Move. 
  • Armor and clothing has to be made special for you. It costs 2x the normal rate.

Bully - You automatically pass Strength-based Combat Maneuver saves against creatures smaller than you.

Huge - You are now 14 feet tall. 
  • You can wield two-handed weapons in one hand (dealing 1d10 damage). 
  • You can use other two-slot items with one hand, too, when it makes sense. 
  • Your unarmed attacks deal 1d6 damage. 
  • You gain +1d4 HP. 
  • You gain +1 Move.
  • Armor and clothing has to be made special for you. It costs 3x the normal rate.

Gigantic - You are now 19 feet tall. Your Strength is 9 (unless it was already higher). 
  • Your unarmed attacks are made at -2 Attack but deal 1d8 damage. 
  • You can pick up and use improvised weapons like tree trunks or boulders that deal 1d12 damage, but can only be used once. 
  • You gain +1d6 HP. 
  • You gain +1 Move.
  • Armor and clothing has to be made special for you. It costs 5x the normal rate.

Cancerous - Tumors begin to grow on your body. Every time you roll a 1, you cough up blood. Roll a 1d100. If you roll under your maximum HP, the cancer has spread too far. You will die at the end of this season.

Titanic - You are now 31 feet tall. Your Strength is 12 (unless it was already higher). 
  • Your unarmed attacks are made at -2 Attack but deal 1d12 damage. 
  • You can pick up and use improvised weapons like tree trunks or boulders that deal 1d20 damage, but can only be used once. 
  • You cannot use normal weapons anymore. 
  • You gain +1d6 HP. 
  • You gain +1 Move.
  • It is practically impossible to make armor for you. Clothes can be made to fit you for the price of a lady's dowry. 

Analysis

I was thinking that, in contrast to the knight, the giant is the simplest, most basic fighter type. In real life combat, having a few inches on your opponent matters a lot. It's easier for you to do the dance of "hit but not be hit."

So take that to its logical extreme. A fighter type whose only strategy is just getting bigger and bigger. Each stride takes you farther. Your weapons get better because they stop being weapons and start being columns. 

Also, he who lives by the giant dies by the giant - both because you join a community of enemies (other would-be titans who want to eat you), and because of...cancer? I don't know why that's there, actually. but I like it. 



1 comment: